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Skills and Predictability

Consider three developers asking:

Create a Product Card

Without skills three different implementations. With skills:

Atom Skill
Image
Label
Button

Molecule Skill
PriceDisplay

Organism Skill
ProductCard

The resulting architecture becomes highly predictable.


Mini Exercise

Take a component from your own project and identify which lower-level skills would make its generation predictable.

Example

For a ProductCard, predictability may come from:

  • Atom Skill for Image, Label, and Button
  • Molecule Skill for PriceDisplay
  • Organism Skill for ProductCard