Skills and Predictability
Consider three developers asking:
Create a Product Card
Without skills three different implementations. With skills:
Atom Skill
Image
Label
Button
Molecule Skill
PriceDisplay
Organism Skill
ProductCard
The resulting architecture becomes highly predictable.
Mini Exercise
Take a component from your own project and identify which lower-level skills would make its generation predictable.
Example
For a ProductCard, predictability may come from:
- Atom Skill for
Image,Label, andButton - Molecule Skill for
PriceDisplay - Organism Skill for
ProductCard